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THE WORLD OF MOW
In the distant future, the world is a dangerous place where the balance of power rests between opposing forces. Resources combined with a long standing technological boom has created mega-cities and vast areas of wastelands. Warring Factions push and pull the citizens of the Community in a tug of war style battle.
Master of Wills is a competitive 2-4 player game that pits two Factions against each other. Players build their Faction card deck to manipulate and influence sectors of the Community to join their side. With each move, more Community characters are drawn into battle and most will join one Faction or the other. By expanding control over the Community, power can be acquired. Choose a side and became the Master of Wills.
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ALPHAGUARD
Alphaguard was the first Faction to take the world by storm. They are physically gifted and mentally strong, each with a background in militaristic warfare. Their objective is to keep the Community safe but their ego can get in the way of progress.
ALPHAGUARD CARDS
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RAZORCORP
Most see corporations as evil and Razorcorp simply enhances that view. This organization touches all corners of the world and has access to technology and assets that other Factions can only dream of. They can defend and counter like no other.
RAZORCORP CARDS
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DAWNLIGHT
Dawnlight is a powerful group who view themselves as spiritual heroes. They try to achieve angelic states through technology which present unique powers. They protect and influence community chracters with a mystical presence.
DAWNLIGHT CARDS
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SHADOWCELL
In an ongoing war, the element of surprise can often lead to victory. Shadowcell is an entire Faction focused on staying in the darkness until the moment to attack arrives. Their ability to keep other Factions guessing makes them a hard target.
SHADOWCELL CARDS
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CLOUDECHO
Over the years, advanced robotics combined with a maturing of artificial intelligence has turned machines into true sentient beings... and they are no longer happy with their place in this world. Cloudecho has a decision to make, live with us or destroy us all.
CLOUDECHO CARDS
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EDGEHUNTER
In the shadows of an overcrowded megacity lies the Greylands. The sparse population living in this inhospitable environment have formed a Faction of exiles and outcasts who have been infected with natural powers unseen for a millennium. The fiercest thrive here and feast on those who seek power.
EDGEHUNTER CARDS
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BLOODCROWN
Bloodcrown was formed by those who deemed themselves part of the divine aristocracy. These titans use their wealth and power to control other Factions and the so-called Government. They are strong willed and can be a royal pain in the arse. The world is a game to them in which only they can win.
BLOODCROWN CARDS
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WATERBORNE
The vast seas and waterways have spawned a prideful society who have taken a Norse-like approach to life. Their influence spans all Community sectors because of their footprint on the map. This has given them a belief that they can win this war through cunning and skill.
WATERBORNE CARDS