Frequently Asked Questions
Yes, when an opponent enters the move phase and has to follow the move instructions on the card, they are allowed to move any card in a recruit, loyalist, or neutral row except for the card drawn from the middle. You must complete all available movements. If a community (color) is not in the moveable areas on the board, you can skip that movement.
You should place them off to the side of the board but they should be kept together somewhere in case someone uses the Refaction neutral card (which allows the player to randomly replay a pre-played Faction card, not including Legendaries).
Unless the card tells you otherwise, you must remove the card from the board before placing another Lasting Effect in that row effect area. There are cards such as Manipulator (Alpha/Razor) that may do a remove and add back on to the board effect at once but this is the exception.
Nope, it is really fun to play them against each other. The only thing is you must pay closer attention to your effect cards but it typically isn’t an issue. Dawnlight versus Dawnlight can be a really interesting game if both players use St Vicious.
We do not play this way officially. Any card, specifically those first edition Alpha and Razor that say "At any time" are used to signify "at any time during a turn but between the start and completion of phases". Obviously, writing all of that on every card makes no sense so we used that "at any time" reference to mean between the phases. There are a couple cards that have between phase triggers but these cards will define that trigger specifically such as Darwin's Objective in Edgehunter which may trigger during the middle of the Draw phase if a 10 or a negative value appears. The opponent can reveal and steal a card that you were about to move but this has to be done before you begin the new phase. OFFICIAL: No, a card cannot interrupt in the middle of a Phase. Complete each phase and then perform the play on the card or trigger it before the phase is started.